some MAJOR QOL improvements requests (2025)

Forums » General Pantheon Discussion Back To Topics some MAJOR QOL improvements requests See AlsoDesktop Not responding or Frozen in Windows 11/10 - UMA TechnologyHow to Freeze Screen in Windows 10: Easy Methods and Tips - Support Your TechHow to restart a Computer when frozen? - Mad Penguin[Windows 11/10] Troubleshooting - Device Automatically Enters Sleep or Hibernate | Official Support | ASUS Global Euther See Also[Windows 11/10] Troubleshooting - Blue Screen Errors in Windows (BSOD) | Official Support | ASUS Global 78 posts January 5, 2025 12:17 AM PST There are some simple wide reaching improvements that I think really should be done, and speaking with others I am not the only one by far. But first, the big thank you's to recent changes / updates900 Nvidia Black Screen / sky fix.

Forums » General Pantheon Discussion

Back To Topics

some MAJOR QOL improvements requests

See AlsoDesktop Not responding or Frozen in Windows 11/10 - UMA TechnologyHow to Freeze Screen in Windows 10: Easy Methods and Tips - Support Your TechHow to restart a Computer when frozen? - Mad Penguin[Windows 11/10] Troubleshooting - Device Automatically Enters Sleep or Hibernate | Official Support | ASUS Global
  • Euther See Also[Windows 11/10] Troubleshooting - Blue Screen Errors in Windows (BSOD) | Official Support | ASUS Global

    some MAJOR QOL improvements requests (1)

    • 78 posts

    January 5, 2025 12:17 AM PST

    There are some simple wide reaching improvements that I think really should be done, and speaking with others I am not the only one by far. But first, the big thank you's to recent changes / updates

    1. 900 Nvidia Black Screen / sky fix. Makes everything look washed over in pale red and mutes a bit of the green and blue, but otherwise working flawless for my 970 GTX. If this is the only fix done ever, it's very tolerable.
    2. Mez icon above mobs (seems higher levels of 3 mez icon was broken for months but now fixed)
    3. soft gong sound on mez. Perfect. great volume and not annoying and lets everyone know when a mez lands.
    4. pet targeting via double hitting function keys in group to heal. and easier to target pets in / out of group if you choose to left click. omg this was aweful before.
    5. lowered / eliminated the super loud gasping sounds of necro pet...no lungs but omg it was way, way too loud and way too often. Great job on listening to community feedback on that one.
    6. moving cast bars of mobs to the window as well - it was WAY too hard to see with the color palette chosen and everything else going on. much much better now, fighting the mobs in the game instead of the interface is a much better direction. Great job on listening to community feedback on that one
    7. Monk FD @ level 10. level 18 was WAY too hard to get to to start using FD. so few monks in the game. Great job on listening to community feedback on that one
    8. Arc of light healing pets
    9. corpse drag and corpse summon (had a few issues stuck in geometry ceiling before)
    10. summoner pets look way better
    11. Warrior Banners in
    12. separation of buff bar (limit 6) and technique bar (limit 4) - i like it better separated as it is now vs what it was Feb 2023.
    13. toned down Chain casting of mobs @ manor - phobia and the nukes toned down to be managable
    14. toned down crazy difficulty of criplings in HC

    .

    Wide Reaching (should be simple to do ?) Maybe some of these are being worked on ? improvements a lot of people want / expect - I fear lots will stop playing as these are / should be expected

    1. allow hotkey of macro button instead of mouse click only. example: first macro spot can be ..ALT-1 to activate. pressing ALT-1 would type to the group "Mezzing %t" and cast mez at the same time, and preserves your currently layout / use of spell book / limited action set.
    2. Inviting players across zones. You can guild invite, drag bodies and rez across zones but not group invite ? The goal is to let people know and communicate and keeps groups together, is it not ?
    3. Health of Target's Target so the Tank and healer can figure out where / what if the mob is hitting
    4. Linkable items to see stats - EQ1 had this fixed in like 2004 - expecting everyone to type out full stats on an item on every loot they do for stuff is rediculous and aweful and does not get done.
    5. item stats viewable on mouseover on trade window - what are you really even buying without even an item link ?
    6. /follow command. mobs can follow you.. a player cannot ? I can see why it was not put in or as a priority (multi box limiting, groups of bots exploits like other games.. ?). But really, anyone who is doing a bad multi box exploit run over groups would use keyboard echoing, not autofollow. When someone has to AFK Real Life ...this really needs to be in just to keep groups together - this is the goal of the game, is it not ?
    7. Pet window health and icons up by group window - near impossible to keep tabs on pet health as the defensive target keeps changing when in battle.
    8. super fast despawn body timer should be at least 3 minutes.. i think it's like 30 seconds or a minute, way too fast.
    9. Group loot NBG very simple window pop up - one person's turn to loot and they loot everything (and have to FAST due to despawn timer being so fast). all items a player keeps (named NPC with good loot) and nobody even gets a chance with roundrobin. you should notice in your data pulls very few groups go roundrobin..you HAVE to get up and right click to loot ? clunky as hell. simple pop up window yes/ no is way, way better than getting up finding a corpse in mid battle.
    10. ability to right click an item and flag it "no sale" like Dungeons and Dragons online. The interface is clunky enough with no buyback option
    11. heals casting, not interupted, and not landing on a player from live to purple club - is this intended .. ? have to recast while they are purple.
    12. clarity on the level 12 enchanter spell "Illusion Graft: Mental Fatigue" - is this a melee slow as well ?
    13. Linkable item stats like EQ1 / WoW - this is a big, big miss, and personally to me takes away immersion of the game. PITA to deal with when items drop in group, or trying to sell things. Can we move past the 1999 EQ1 tunnel of manually typed stats..ugh.
    14. naming pets instead of random names ?
    15. The spell weave counter for wizard - the white number on the yellow & white background is near impossible to read. Different color for number (blue / purple) or move the number to not be right on the white/yellow part to blend in.
    16. Mage light borderline useless - WAY too big of a mana drain. Suggestion : make it cast-able on only 1 person like chaotic imbuement / spell haste from shaman - makes the synergy from grouping awesome - "let's get a caster with mage light so our puller can pull with a shield or dual wielding".

    .

    Wish list...

    1. The font line spacing on the chat windows is too many pixels..adjustable between 2 and whatever qty there is now would be nice. You need to have a pretty big window to see more than 6 lines of text due to the huge spacing between lines of text.
    2. Auction house for buying and selling when offline. staying online only to see what's available or spend how many hours a week hawking your items is not fun as the ONLY source to move items. A great optional money sink for % of sell price like WoW is not too terrible is it ?
    3. level syncing down only to group with new friends you invite to the game...we already have in the game things you cannot cast when you de-level. Power levelling and exploits much less likely to occur and more full experience of the game if level syncing is allowed ( can be money sink with potion or something .. ?)
    4. resizing of buffs / debuffs showing on nameplates. they are way too small at 1080P on a 40" TV - must be more of a guessing game on higher rez / smaller screen.
    5. spell sets/ hotbar sets like EQ1.
    6. water pets that actually look more like a water pet. the Air pet on a little tornado below them looks really good.
    7. Warriors feeling tankier and more survivable than a paladin when no healer or healer OOM ....Healing a warrior or Paladin in a group feels the same...i do not get the feeling the warrior is taking any less dmg than paladin for having same gear / level...maybe internal testing numbers tell a different story... ? The banner additions do not make up for the self healing paladins are doing.
    8. spell book is clunky as heck. spell level listing only isn't BAD...but it's not great either, it feels like I'm fighting the interface and losing. self organization on that is worth so much more.
    9. Extended target window like EQ1 so you can see everything that's added in the list of aggro
    10. Monk Feign death working a bit higher % success level 10-20. I don't think monks are getting even 33% success rate @ level 15 are they ? should it be linked to charisma for bonus success chance ? (isn't charisma in part the ability to fool / convince someone of something that may or may not be true ?)
    11. Bandages in game to make aiding someone in purple club more efficient...that's a LOT of clicks and it might be fun to have different level of bandages / bandaging skill in EQ1
    12. reduction of light sources in goblin caves and HC - there is more light in there than outside @ night....the foreboding dungeon crawl is not foreboding at all

    This post was edited by Euther at January 5, 2025 12:22 AM PST

    some MAJOR QOL improvements requests (2)

推荐阅读