Walkthrough
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DELTA LABS - LEVEL 3
LEVEL 3 ENTRANCE and CHAMBER 1 ACCESS Open up the door at the end of the LEVEL 3 ENTRANCE hall and immediately watch out for the three ZSECs that come in, followed by a commando zombie. When all are dead, step into the CHAMBER 1 ACCESS room, but don't let your guard down just yet.
In the red-lit alcove you'll find some cells and armor before you turn right into the SECURITY STATION 1. In the cramped room you'll find a control panel that opens the lock outside. Hit the switch, and prepare yourself for the commando zombie that rushes in the room. When you've got him toasted, head back to the chamber access room, and turn right through the unlocked door and into the HST OBSERVATION area.
HST OBSERVATION and LOWER TERMINAL OFFICE Go through the door to the right to enter the LEVEL 2 LAVATORY. As you enter, a ZSEC starts rushing towards you from the back, and a commando comes through the door you used to enter the room. Clear 'em out and grab the armor suit in one of the stalls. Head back to the HST OBSERVATION room and watch for an imp that drops from the ceiling, right in front of you.
The moment you step foot in the LOWER TERMINAL OFFICE, three ZSECs and an imp come at you from the front. If you retreat back to previous rooms, you'll likely be attacked by yet another imp from behind. Clear the area and examine the lower terminal office. You'll find the PDA of Frank Cerano, along with an ammo belt and health.
In the main hall of the lower terminal office is a broken door. Ignore it, and instead open up the door that's in the office area of the room. As you do, a commando zombie rushes in. When he's dead, you'll still have to watch out for the machine gun commando that's in the next room, on a balcony above.
CHAMBER 1 TERMINAL - LOWER and TELEPORT STATION 1 After clearing out the CHAMBER 1 TERMINAL - LOWER, head inside and enter the CHAMBER 1 CONTROL room straight ahead. Grab the PDA of Han Lee and make use of the health station as needed. In the room is a control panel with a "CYCLE CHAMBER" button. Hit the button, and leave the room. On your way out, an imp charges in through the doorway. When you finally step out of the room and back into the lower terminal, a commando zombie drops from above and lands right in front of you.
Turn left and head through the "CHAMBER 1" door to enter the DECON CHAMBER 1 - LOWER. After being decontaminated, the door behind will be locked. As you open the next door, an imp and a commando zombie rush in. Take 'em out quickly (you don't have room to retreat) and continue through the T1 OBSERVATION - LOWER area, and to T1 ACCESS.
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There are two lockers in the room that can both be opened with the code 836. As you open up the next door, watch for the commando that comes in after you. Kill it, and then step into TELEPORT STATION 1 cautiously. Just left of the doorway, on an upper balcony, is a commando zombie armed with chaingun.
If you want some extra shotgun shells, you can enter the T1 STAIRWELL just across the room. You'll find the shells resting on the body of a fallen soldier, and as you pick 'em up an imp spawns in the narrow room with you. Whether you grab them or not, head to the back end of the teleport station room and access the control panels to start up the teleporter. When selecting which pad to teleport to, select "PAD 2 - BALCONY". When the teleporter is charged up, step into it and hit the switch to appear in the T1 OBSERVATION - UPPER.
T1 OBSERVATION - UPPER and SECURITY STATION 2 As you walk down the hall of the upper observation area, a revenant spawns in front of you. Be aggressive and take it out quickly, before continuing through the next decon chamber, and into CHAMBER 1 - TERMINAL UPPER.
From the door in front of you, a chaingun commando comes through and attacks. When you've cleared the doorway, head through the CHAMBER 2 ACCESS and watch for the revenant and ZSEC to the right. When those two are dead, two imps spawn on either side of you. There are a couple of short sets of stairs that lead to the UPPER TERMINAL OFFICE, a branch of the room you're already in. You'll find some cells for your plasma gun lying around, along with a locked door. To unlock the door, head back to the chamber 2 access area, and into the SECURITY STATION 2.
In the room is a control panel that unlocks the door outside. Hit the panel and make use of hte health station in the room. As you start to leave the security room, two commandos (one with a chaingun) rush in. Waste no time with them in these cramped quarters and take 'em out before heading through the unlocked door outside.
UPPER ELEVATOR ACCESS and TERMINAL PROCESSING In the conference room to the right is a ZSEC shooting at you, and his death is followed by the spawning of an imp. Enter the conference room to grab the armor inside, and then continue to the TERMINAL PROCESSING room ahead.
As you enter, two imps spawn in front of you. Down the hall to the left are a couple of small office rooms. In the first you'll find some grenades and plasma cells. As you step out of the room, another imp spawns in the main hall before you can explore the second office room. There's some health in the office to get, though you'll have to take on two chaingun commandos that charge in. Keep making your way down the hall (a couple of imps spawn) and drop into the hole in the PROCESSING SUBFLOOR. Follow the underground path until you exit to the CHAMBER 2 TERMINAL.
CHAMBER 2 TERMINAL and CHAMBER 2 STORAGE You'll emerge from the tunnel into an area that acts as a hub for four doorways. Focus first on the doorways behind you, and first go through the door marked "STORAGE 03-3." As you approach the door, a commando zombies chases after you from through the door to the left. Shoot it down and explore the CHAMBER 2 STORAGE room for rockets, cells, clips, and a health station.
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When you're done in the storage room, enter the doorway that the commando came from and activate the control panel inside. You'll find some more rockets and shells in the room before stepping out and exploring the next set of two doors accessible from the CHAMBER 2 TERMINAL.
T2 PAD 1 and TELEPORT STATION 2 First, take the left door to the T2 PAD 1. Downstairs is an imp , along with some health and armor. As you gather the items, two revenants will likely enter the room (they were previously in the adjacent room). Watch the doorway and take 'em out before leaving the room and entering the TELEPORT STATION 2.
Activate the teleporter from the control panel on the right side of the room, and set it to warp you to "PAD 3 - STORAGE." Step into the teleporter to appear in the LOWER STORAGE room.
LOWER ELEVATOR ACCESS and LEVEL 2 COMMON AREA You'll find some armor, cells, an ammo belt, and clips in the storage room before you step out to the LOWER ELEVATOR ACCESS area. Gather the health and shells in the room as needed before opening the door at the end of the hall. As you do, a commando zombie rushes in.
Step into the LEVEL 2 COMMON AREA with caution. As you step in, a revenant spawns in front of you, followed by two imps, a chaingun commando, and another revenant. Unleash your big guns if you've got them to spare to clear the area. Further in the room is a ZSEC and another chaingun commando, and a health station to finally ease your pain. When you're done here, continue to the HYDROGEN STORAGE TRANSFER.
HYDROGEN STORAGE TRANSFER and CHAMBER 3 CONTROL An imp drops in front of you as you enter the hall, and a revenant will come in through the door ahead as you continue down the walkway. Head through the door to enter CHAMBER 3 TERMINAL, a hall you'll soon become quite familiar with.
There are two imps in the terminal area, including one that lunges at you the moment you open the doorway to the area. Down the hall to the right is a locked doorway. Instead, head into the hall to the left, and into the CHAMBER 3 CONTROL ACCESS hall.
As you star climbing down the ladder, an imp will spawn below. You can climb back up the ladder and take cheap shots from above (where the imp can't hit you) to clear the area below, before climbing down the ladder and visiting the CHAMBER 3 CONTROL room. Inside the control room are some rockets, armor, and greandes, along with a health station. Hit the "CYCLE CHAMBER" button to unlock the doorway at the end of the hall you explored a bit ago.
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Exit back to the control access room and a revenant will spawn above you. Don't worry about engaging it in combat right now—just take cover, and the revenant will continue to the next hallway. Climb the ladder and defeat the imp that lunges from the left before opening the door at the top to finally take on the revenant.
Once back in the CHAMBER 3 TERMINAL, head down the steps to the right to enter the DECON CHAMBER 3, and continue to the TELEPORT STATION 3.
TELEPORT STATION 3 A commando rushes in after you as you enter the room, backed up by a chaingun commando. Left of the door are some shells and clips (behind boxes), and to the right are cells and health. Continue towards the teleporter and watch for a revenant that spawns nearby, followed by an imp. Step up the control station and set the teleporter to warp you to "PAD 4 - HALLWAY" and step into the teleporter.
You'll warp to the LOWER TERMINAL OFFICE. Head through the open doorway to the right and open the locker inside with the passcode 841. When you've got the gear, jump on top of the boxes insid the room and into the VENT SHAFT. Follow the shafte back to the HYDROGEN STORAGE TRANSFER, and continue back to the teleport station.
Once back at the teleporter, set it to warp you to "PAD 2 - SECURITY." You'll warp to the small security room in the previous hall, with a PDA of Marten Shultz, and a ton of plasma cells. Head back to the teleporter, set it to warp you to "PAD 1 - EXIT" and warp. Open up the bay door to exit the level.
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In This Guide
Doom 3
Vicarious VisionsAug 3, 2004
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